- I open prebab in prefab mode.
- Then I change some properties of component via script
- Unity Editor doesn’t understabd that prefab was changed.
I tried EditorUtility.SetDirty for component and game object. But it doesn’t work
In previos versions I used EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene()); But now we have “Prefab Mode” for prefab edit