I’m displacing/warping/stretching a cloth component with a sphere collider, and in doing so I’m stretching the distance between vertices.

Is there a way I can measure the total area (or sum of the line lengths) of the mesh at each timestep, which would be correspondent to the amount of stretching?

I’m sure it involves some math on Mesh.vertices. Would it be too expensive to add up all the distances between every set of adjacent vertices?