How might i turn this Homming missile.js into a cs

I was was wondering if anyone could translate this javascript into C# form.

#pragma strict

var rocketSpeed : float;

var turnSpeed : float;

function Start () {

}

function FixedUpdate () { 

 var targets : GameObject[] = GameObject.FindGameObjectsWithTag("Enemy");
 var closest : GameObject ;
 var closestDist = Mathf.Infinity;
 
	transform.position += transform.forward * rocketSpeed * Time.deltaTime;

	for(Target in targets)
	{
		var dist = (transform.position - Target.transform.position).sqrMagnitude;
		
		if(dist < closestDist)
		{
			closestDist = dist;
			closest = Target;
			
			transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(closest.transform.position - transform.position), turnSpeed*Time.deltaTime);
			transform.position += transform.forward * rocketSpeed * Time.deltaTime;
	
		}
		
		
}

	Destroy(gameObject, 5);
	
	
}

Something like this should get you pretty close:

using UnityEngine;
using System.Collections;

public class Missile : MonoBehaviour {
	public float rocketSpeed;
	public float turnSpeed;
	
	void FixedUpdate() {
		GameObject[] targets = GameObject.FindGameObjectsWithTag("Enemy");
		GameObject closest;
		float closestDist = Mathf.Infinity;
		
		transform.position += transform.forward * rocketSpeed * Time.deltaTime;
		
		foreach (GameObject target in targets) {
			float dist = (transform.position - Target.transform.position).sqrMagnitude;
 
			if(dist < closestDist) {
				closestDist = dist;
				closest = Target;

				transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(closest.transform.position - transform.position), turnSpeed*Time.deltaTime);
				transform.position += transform.forward * rocketSpeed * Time.deltaTime;
			}
		}
		
		Destroy(gameObject, 5f);
	}
}

Aside from a few minor syntax changes, it’s pretty much the same script.

NB: If there’s a syntax error above, I’ll fix it later.