void OnTriggerEnter(Collider other){
if (other.tag == "Player")
{
Application.LoadLevel("question");
}
}
void OnTriggerEnter(Collider other){
if (other.tag == "Player")
{
Application.LoadLevel("question");
}
}
Well, technically your script should work if what you wanna do is change from one scene to another one. If it isn’t working check if the scene you’re trying to load is actually called “question” and if it’s added to the scenes in build. Also check if the tag is correctly and if the “player” is actually a trigger in the collider attached.
Do you have colliders and rigid bodies appropriately attached?