Pure IAP (in game upgrades/etc) really only works best on a game with a huge player base and return visits. One million installs for a game is very small, I wouldn’t expect to hit those percentages with IAP with small traffic.
Conversely, if you had a million installs for a game that sold for $1, you are going to make much more.
But really it all comes down to the game. If it is free, and sucks, a million downloads could equal $0.
Duhh that’s why we all should band up and dig into a Cave and make the ultimate Unity Cavern, we will eat, work and sleep there! Make families and raise little Unity babies hahahaah.
Obviously you didn’t give a rough estimate for the typical daily active users but if you get to 1 million downloads I would think your game isn’t at least really bad. Assuming your game is OK and your daily active users is OK the ad revenue you mentioned is too low.
Certainly if you mostly had one and done players it could be that low or lower but it would be hard if not impossible to get to 1 million downloads if your game was that bad.
Problem is what’s the point? I know I’m stating the obvious here but I wouldn’t get out of bed for that sorta money or even bother putting in the time and effort. Sure we all love the art and creative portion of it, we love games etc.
But games are hard and stupidly time consuming, you could work part time at a bank and spend the rest of your day doing whatever you wanted and you’d get paid a hell of a lot more.
Well, I wasn’t really talking about Mobile games altogether, I was talking about games in general.
Like lets say your Company/Sole Proprietorship got a name for it’s self and you produced amazing games.
Well, if you’re charging 20 dollars a game, that’s 20 million dollars LOL.
But then of course taxes, but still, that’s millions of dollars.
I’m not really doing this for the money either, I just love doing it, but hey if I can get money for it, then of course I will lol…
It’s going to be more than 8k if your game is good. If you include adverts(which is suggestible if you have enough reach to get that many and have a high replay value) then you’re looking at a lot more.
I get more than that from 1 million installs and I don’t even have iAP. If you’re only getting $8000 from a million installs, you’re doing it wrong ;).
Firstly, sarcasm is probably the worst sentiment to portray in text. As I know quite a few game developers that would be happy with 8K a year. Secondly, it’s just bad grammar (although I’m not overly pedantic on the subject).
I am the incarnation of sarcasm today, Ii’s sarcasm, or even I am sarcasm incarnate all fits… Not I’m “BEING” sarcasm. I’m sure there are days when you’re being sarcastic.
Like it really matters anyway, but if you like it cool.!