How big of a medium detail scene can unity3 handle? Is unity 4 more capable, as in uses more available RAM and such? I’m modeling the main free roam scene for a game, and its a city. Also, at what point should infinite terrain loading be considered? The map I currently have takes up 3.2GB as an FBX including textures and everything, and it is not complete. Thanks.
:::also, I know this depends greatly on other factors, like scripting and such. Most of the game will not be complex. Just looking for ballpark answers here.