How much download space can Unity iPhone Advance save you?

How much download space can the “Improved Build Size Stripping” save? I know it depends on what components of the engine you use in your game but just looking for some general numbers.

You can save 5mb+ on engine and .net corelib

Im glad this post was made!

Does anyone know the size your resource directory needs to be in order to meet the 10meg file size if you aren’t using iPhone advanced?

Or is it completely impossible without the build size stripping?

I use Unity Advanced, if you want to drop by the office sometimes (Glenwood South, above Helios coffeehouse) with your project we can make a stripped build and you can see how much it saves.

Thanks for the generous invite!

For this project though advanced isn’t going to be an option ($$ wise).

If it is impossible to build a project with iPhone basic that will be less than 10 megs seeing how much advanced cuts down my project would just be a ‘hey neat’ type of thing. :frowning:

But the game itself is very simple and short on graphics/sound so if it is confirmed possible to get under 10 meg with iPhone basic it would be cool to know how much room would need to be left over.

L