How much faster 2D physics is, compared to the 3D one?
The gameplay of the game that I am currently working on is happening in 2D (one of the axis is constrained). I am considering of switching to 2D physics and want to find out how much effective it could be, mainly in terms of performance.
Probably there is already some data available on the 2D vs 3D performance. And I am sure there could be some things that I may not see only doing tests on my own.