Hi,
I’m making a little system for a tactical-rpg project I’m working on.
Basically, I’m taking the size of any Gameobjects that I want to be the map and it creates automatically an array of Tiles at the right position.
The problem comes when I want to display these tiles. My first idea was to simply display a texture at the position of the tile but I can’t find a tool provided by Unity for this.
My second guess is to instantiate a plane and apply the texture on this one. But I don’t know if having hundreds of planes on my scene will impact the performance?
Thank you in advance for your answers!