Unity’s measurements are confusing me a bit. How many pixels is a meter?
Also, when creating ‘Other’ objects (spheres, cubes, etc.) how do you know how tall/wide they are? When I used UDK, it would let you define their X/Y/Z sizes before you made them…can you do something like that in Unity?
Thanks!
“How many pixels is a meter” doesn’t really make any sense…pixels are a screen representation, and units are world measurements. Assuming you use 1 unit = 1 meter, how many pixels that is depends on how far from the camera you’re measuring and how many pixels your display uses.
When creating primitives, cubes and spheres are 1 unit big, cylinders and capsules are 2 units tall, and planes are 10x10 units. You can scale them after you make them.
The units used are meters / metric system. So make a cube of 1 x 1 x 1, it’s 1 meter high, wide and deep…
How many pixels that is is not relevant, because you zoom in and out with the camera…
I see…I think I’ve got a firm grasp on it now.
Thanks for the help!