How much is this model worth?

Model comes with the rifle, plenty of animations, and a custom character controller script.

The problem with this model is that it’s currently too high poly (11k tris). A better retopo is in order. And I also plan to add an automated LOD system to the script.


How much you guys think it’s worth?

I’m thinking about selling it cheap. Like $5 or something. Because people might just buy it as hobbyist game makers, or maybe as a fancy placeholder for the real character in their game, right? It’s not very useful, but I was hoping to get some revenue with it, maybe save up for unity pro or something. Also I just want to experiment with the asset store, and see if it’s worthit and all! I hear what sells more are actual plug-ins, rather than models! But I’m not an experienced programmer. :-0

Nice model and animations.
Start from $35-40. I think its optimal price for such asset.
In any case you will be able to reduce price later. Its always better reduce price then increase. :wink:

I like your model a lot. Well done!

I agree with mr_Necturus about the price, but I am not sure about the poly count. Maybe it is ok for a main character on standalone, but just guessing about it.

Good luck!

very cool ! i would say 50 - 70 USD with animations and and gun, non exclusive.
exclusive 500 - 800 USD.

tbh…i am not that interested in the model, more interested in the character controller and the animations :slight_smile:
Model looks good, tris count a bit high, go for $30-40.

what program and what rig did you use for him? custom rig or 3dmax biped or other “already existing” rigs?

You guys are very kind!

The main issue is the polycount, as you can see. I’m going to retopo it properly when I have time! After that, I’ll submit it with a reasonable price. I’m aiming at something affordable for most people!

@Schlumpfsack - I used 3dsmax’s biped

It is sort of stylized, looking more compact and cartoony then for instance these guys. I definitely like your style though, actually better then most other work I’ve seen. The problem comes when you only sell one character. If you had 20-40 characters + different ways to modify them with skins and whatnot, then it is a lot easier to spend large amounts of money on it.

Very very cool character controller script … it’s a lot of work and pain till you get there. :slight_smile:

I’d sell it for at least 40 $, because it’s just so much work to get a polished character like this.

I wouldn’t sell it, it’s too pretty for mere pennies (considering taxes). Give it away as a freebie. :slight_smile: Very nice indeed.

I personally wouldn’t use it because of the poly count. The animations are extremely well done, so if you’d be able to reduce the poly count I’m sure you will find a lot of buyers, especially as the Unity Asset Store is still lacking both characters and vehicles.

Dont sell yourself short, Those animations are excellent. They integrate very well with your movement code. In those two areas alone its worth hundreds of development hours.

You should definitely sell this with the character controller and animations. :slight_smile:

11 K tris is not too high poly for standalone PC / MAC ( especially if this count is with the weapon ). If you wan’t you should retopo it for LOD and or very low poly for mobile device. On my side such an asset ( with this re usable script ) would be around 40/50 dollars ( don’t know really how many animations come with the asset ). As brn said " don’t sell yourself too short". this is a really good quality asset. Good job

Very nice! Probaly like $25…

I would buy it for the animations alone (which are very well done!) - the fact that you did it with a biped (a very common rig) would make it pretty easy for people to integrate their own characters to it. The model is a bit high poly for non-standalone, but that’s the only issue really.

I would have to agree with $25-$35. If your scripts are well organized, maybe even higher, with a focus on the controller script/animations.

Great feedback, guys!

So I think I’m going to focus the package on the actual animations and script. Seems to be more valuable than the model itself, hehe.

I’ve tried the animations/script on other biped rig character and they do seem to work fairly well. I’ll keep researching on this, I’ll try characters with different proportions, etc.

I’m going to improve the polycount for the mesh and do that LOD system I’ve been meaning to make.

Also in the roadmap:
*cover system animations for the script.
*shooting/reloading/etc animations, etc
*dying, climbing ladder, misc

Drop the poly count by roughly 1/2 and sell it for 50$ +!

Awesome work dogzerx!
Non-exclusive about 30-50$.
Exclusive about 500-800$ (depending on the amount of provided animations).
And yes, drop the poly count by half.

I’m a Lead Character Artist for my day job. The art is good, but that’s really subjective and for a wide market probably isn’t what everyone wants for their game. However, I was blown away by the animations. They are really tight! Add to that the fact that it’s all hooked up and ready to go is a great real selling point.
The first time I saw this I thought…I’m going to make my own model and use these animations.
To keep this a viable kit I’d start doing more and more animations.
Maybe even sell packages so like $25 for the necessity animations. $50 for the full load. $75 for unlimited pack (assuming you continue to add new animations)

Really up to you…but I’d really consider a low (not free) price point with opportunities for people to buy additional animations.

P.S. get this to work with the Sidescroller “2D Jump and Run” kit and I’ll buy this instantly!

Lots of animations, 10-15 different types of weapons, some alternative armor skins, one model without the helmet… I could go on forever. Not because this model is lacking, but because it is so good you just want more.