I’m making a game that uses a lot of models in it. I’ve been told that you need to keep the poly count low on models so that they don’t slow down the game. How low should I aim for?
For example: I’m trying to create rocks similar to the ones in Firewatch*,* which look like this:
These rocks look rounded and natural, but the game still runs well.
My rocks are much more simple, and look like this:
When I put them into my game, they look very angular and unnatural. So I’m wondering how I can make them look more smooth and rounded without making my game much slower. I’m using blender if that helps.
Thank you.

