I honestly donāt think itās a rude question, itās a very good question as we can all learn from one another through our success and failuresā¦ with that in mind I will share my story and my results and hope that other can do the same as even though I have somewhat of a success story to share, there is still much for me to learn from othersā¦
Apocalypse City
Apocalypse City is a Browser Based Multiplayer FPS built in Adobe Shockwave, Released in Mar 2012. I invested somewhere between $5,000 - $7,000 on this Game (as my first game ever), Published to Various Web Portal Sites, earned over $100,000 Gross Revenue from Google Adsense in 2013.
I did not (code) this game, rather I outsourced a developer who also did the artā¦ I provided the design ideas, and he completed the game in maybe 6 months. He also had an FPS Engine in Adobe Shockwave Pre-Built so that made development much easier.
At the time Adobe Shockwave was still a good Browser Plugin for playing games, but in 2013 Chrome as most of us should know began Blocking Plugins, then later that year Googleās Adsense Program Split between Adsense and AdMob, so there was a drastic sudden change in Advertisers Budget where more advertising funds were being pushed towards AdMob to reach users on the Mobile Platform. So somehow I was lucky enough to earn massive revenue last year from Google Adsense, but at the same time Suffered lose in Revenue probably due to both Adobe Shockwave being Blocked by Chrome as 80-90% of my users were coming from Chrome Browser, and while I still maintained good Traffic for sometime that year, the earning went lower because of the Adsense, AdMob Budget Split from Advertisers. So I got paid much less per click, or impressionsā¦ I went from earning maybe up $1,000 per day down to $100-$200 per day which was still pretty good, but in the end the high revenue earnings came to an end after my game fell off the front page from many of the Game Portal Sites Apocalypse City was hosted at.
There is tons of money to be made on the Browser Platform, but just like the app store, youāll need to keep your game on the top of the charts to earn the most revenue. Apocalypse City had different gameplay modes, login system leaderboard, and had 2 Maps, but also had very low graphics being made in Adobe Shockwave, and probably suffered from lack of interest due to the Popularity of other Browser FPS Games made in Unity such as BeGone, CSPortable, Warmerise, Contract Wars and othersā¦
Today I earn about $300-$400 Gross Revenue Monthly from Apocalypse City and few other Browser Games. I am currently working on Apocalypse City 2 and Heroes of Rune, a MOBA style gameā¦ both Built in Unity and also targeting the Browser Platform.