I am developing a multiplayer game using MLAPI and I will use Amazon or Google Compute to host my servers, I was wondering how much it will cost on average or at least how much RAM you use using Unity Headless to save the most!
How much RAM does a room (server / instance) consume?
In my game there will be: 20 players max; Physics performed on the server; about 15 AI npcs;
Using Unity Headless to save the server!
Unfortunately, it depends. You’ll have to test the RAM usage of your specific game. The multiplayer part won’t likely use a whole lot of RAM, its the your specific game part which will likely use the majority.