As the title says I\m interested in knowing how much revenue in average can 10k international players generate?
I have a FPS iOS game that is going live shortly and I think that I can get 10k daily players. Is it worth it to use ads? How much I can get everyday?
I know I know there is no accurate answer, it all depends on the players base and which countries they are from and many different factors, that is why I said “in general”
With Saferize parental control you could be making between $250-$125 a month. That’s how it works: 1) you implement our free parental control Unity SDK. 2) Parents pay a subscription to Saferize to be able to set time limits, maybe turn gore off and other features in your game. 3) We then share part of the revenue with you.
Of course, it all depends on how many kids are playing your game, how many parents would subscribe to Saferize, etc.