Hi there,
as a programmer I do not have much experience with graphics so I do not know how much time it takes to create.
I would like to ask how much money cost to draw one of these characters in similar quality.
http://fc07.deviantart.net/fs71/i/2013/054/4/d/shadowrun___alexandra_and_genesis_by_jarow-d51c7z0.jpg
Thatâs called an illustration. I would suggest posting in the Commercial Work section under : Job Offering and ask for quotes. People will PM you with the prices and you can get a good idea what is expensive and what is a fair price.
$4
It depends. If you manage to find somebody whoâs willing to work for really cheap? Maybe $250. In most situations, youâre looking at $500 minimum. Artists spend a lot of time honing their skills and, depending on the complexity of the scene, a lot of time on individual illustrations. Shop around, look at portfolios, and ask individual artists about their rates. Some charge per-character, some per-environment, and some on an hourly rate. Thereâs really no simple answer here.
By âcreatingâ the character, do you mean modelling it or having it fully rigged for animation?
My mistake. I mean to paint it in Photoshop, just an illustration. It would be for a 2D adventure game.
I beat your special christmas price with my special price of $3
Ahh, the old Fiverr switcheroo.
tree fiddy
It costs however much the artist charges.
This person knows what theyâre talking about. Thatâs a pretty good guide.
Find the artist and ask how much a comission of that quality would be.
I donât usually open my work for anyone with a wallet (because I find that strangely like prostration) but I would imagine something like that would have be done on a commission of a few hundred. It varies greatly and typically digital artists are too proud to flog it off to the highest bidder. Most of my friends who work in preproduction would either be working as part of a team, or pro-bono based on an IP. To be fair to us though painting is about being creative, so if I was commissioned for a set of pieces youâd be looking at discussing sums after the work is complete.
Someone who says â$200 per compositionâ is likely in-experienced in the industry and while they may be an amazing artist, their work model is uncommon.
His question was âhow much would it cost to draw one of these?â which is very much a commission question rather than a project one. He didnât reveal it was for a game project until much later.
3D model mapped and rigged? Expect $500 per character as a minimum.
This is going to be a hijack, but slightly relatedâŚ
Lets say you get your illustration of a character, whether from buying, creating it yourself, etc. what is the workflow involved in animating this character to create a sprite sheet? Do you have to draw/edit each frame of the animation like a Disney cartoon?
Iâve been googling all morning and I guess Iâm not hitting the right keywords or something, Iâve seen some little programs for animating pixel art but Iâm wondering what techniques and applications artists use for more complex 2D games.
I was pointing out my experience in the industry. Iâm an artist and that is how we usually operate.
If you were to âcommissionâ painting you generally consult an artist first.
How it works for me is exactly like this (when iâm not on at a prepro studio) âThis is the premise _____ . I need 15 preproduction pieces by thursday. Cheers.â
And thats it. No âYouâll get 3 grand USDâ or anything until after they are delivered. Although 3 thousand is a pretty standard fee for 15 compositions under schedule.
You mean you first do the job and only talk about money after itâs complete? Maybe I understood wrongly, because that sounds supercrazy to me _
Is the game 2D or 3D?
If you are making 3D game, it would be better if you focus more on the 3D models, game-design and environment than on the concept art. Most of the humans models are the same and during development, you have to create many - 30 or 40 different NPCs. Did you get the character description and story-telling right for each significant character?
If you are going to use illustrations and videos for cut-scenes, consider making scripted cut-scenes with terrain, models instead.
Do you have a game-design and an over-view of the first 3 levels what the game should be?
Well, yeah. Thats what I meant. There is an element of trust but remember I donât usually do $3,000 of work without know exactly who and what its for.