Is in Unity some way to check how many frames they exist.
I need to get position of GameObject which exist smallest period of time.
If not say simply no pls ![]()
Is in Unity some way to check how many frames they exist.
I need to get position of GameObject which exist smallest period of time.
If not say simply no pls ![]()
int frames = 0;
void Update(){
frames++;
}
or
flaot startTime = 0;
void Start(){
startTime = Time.time;
}
You can store Time.time or Time.frameCount inside Awake function and then check it back inside OnDestroy function. That can give you the “lifetime” of the object.