I am working on a game where when a user clicks on an item, the camera is going to follow a spline to a new position. The position it ends up in is a location that is contained in a scene that is additively loaded. I want the camera to follow the spline, and once it gets to the end to switch to the camera in the loaded scene.
However, as soon as the scene loads, it switches to the camera in that scene. Is there a good way to deal with this?
I also read somewhere that it is a good practice to make all of your scenes loadable directly, and it would be good to preserve this behavior.
I have pondered having the camera in the additively loaded scene start off disabled and enable it once the camera gets to the end of the spline, but then this would break being able to load the scene directly.