Hi, I try to use this method, because it works on same project for iOS and Android, but now en Windows Phone, nothing happens, and I don’t understand if is a problem of the format or the execution the method.
this function is not implemented on WP8 yet. Until then, you’ll have to use a plugin to replay video - either through XAML or Windows Media Foundation.
This may be thread hijacking and if it is i do appologize. Was there a technical reason that Handheld movie player and the movie texture were given back seat on windows phone 8 and on windows store?
I understand that this function may not be a high priority for your team however when you are a developer that has made ios/android games and are now porting to windows store and windows phone, this drasically slows down your port time. When if ever can we expect Unity to port the handheld movie player to windows store and windows phone 8?
Movie texture was never given a backseat. Actually, Windows Phone 8 is the only phone that supports it - neither Android nor iOS does it AFAIK. However, since it’s very resource intensive, it’s not really a suitable way to replay high resolution videos, since phones do not have powerful enough CPUs.
As for Handheld.PlayFullScreenMovie() - I understand that can be frustrating, and we’re working towards fixing it, but I can’t give you concrete time of when it will be available. After all it comes down to priorities and up until very recently, there were things that had higher priority.
Handheld.PlayFullscreenMovie() will work on Windows Phone and Windows Store Apps in Unity 5. Until then, you’ll have to implement the functionality yourself.