I just found a pretty interesting video where some of the developers of Rayman Legends show some of their tools and how they do animations and edit levels for example.
Nothing groundbreaking, but still some pretty slick features. I like especially how they create the walkable shape of the level, shown at 16:06. Fascinating how it magically maps textures onto it while changing the shape and still looking good
Wow that is good stuff, great to see how they put the game together. With Unity getting in-house 2D support soon I hope we see people creating engines like this for creating 2D levels that we will see on the asset store, the way levels are created in Rayman Legends just looks so fluid that you want to do all your games like that.
Really cool video! Thanks for posting it. Like others have said, you can patch together a few different assets to do a lot of this with unity. (Ragespline, Spine, Smoothmoves, etc).
I’m using ragespline in my current project and in combination with the PlaymodePersist asset (which saves changes in play mode), I design levels and make changes while playing. It’s a quick, fun workflow.