Hi, folks.
I created a new scene.
Added a car prefab, which comes with the standard assets unity package:
My problem here is, that the car drifts too much.
How can I make it, that the car no more drifts? How can I set it to off?
I found, that the car has a wheelcollider. I changed a lot of values there. The car still drifts.
I would greatly appreciate any help you can give me.
1 Like
zugsoft
2
Hello,
You must find the good values for the wheel collided, I spent 8hour to find the good values for only 1 car lol.
You must change some values in game, when your speed increase.
I use only wheelcollider in my draft game
http://www.deathanddust.com/projectcar
I can’t understand, why is so hard. This is my second day. The car still drifts too much.
Here is one of the wheel collider (WheelHubFrontRight):
I tried so many variations. Nothing is helping.
I need a stable car, that not drifts too much.
Nobody has the same problems?
zugsoft
4
Your mass is too low, try 100.
Your spring is too soft, try 35000 and 4000 for damper.
Your extremum is too high, I use 4
When I change mass = 100, spring = 35000 and damper = 4000.
The car is not moving.
And, which extremum value must I change to which value?
zugsoft
6
If you car doesn’t move, put more Torque.
ok. I set torque to 8000.
Which extremum values must I change? Car still slips.
Hi! did you find a solution for this? I’m running the same problem. Thanks!
set the stiffness in the sideways friction to 0, that should work
that didn’t work it made it worse
(in my case)