How shader variant loading settings affect memory?

I’ve trying to modify the default chunk size and default chunk count of shader variant loading settings.
But from my experiments, there’s no difference in memory with different settings.
8871954--1211376--LoadSettings.png

From the document:

It works like some kind of hard limit for the shader load. But when I tried to set it far below the current shader cost in memory, the app didn’t run differently. While I tried to set it to some huge number, the app didn’t run differently as well.

So I’m wondering how those values affect the memory and graphics efficiency.
Could anyone help?

Hi!
This is a setting that works per shader. You will only notice its effect on shaders that use more than chunk size memory.

:smile: Thanks for explanation. So I think I could try to reduce the chunk size even more.