How should be organized a procedurally generated action-RPG game ?

Hi,

So I want to start my project the “good” way. Just trying to avoid to fall in a lot of troubles.

I have a question that I just can’t answer after some month of research on the internet. Hope someone here had the same problem.

Here a quick overview of my project. I want to make a procedurally generated action-RPG. What I mean is that all the dungeons or the wild lands that the player will evolve in will be randomly generated every time he enter them. There will be 5 dungeons to complete and a hub for the player and the NPCs.

My question is:

  • How many scenes do I need ? I mean, I probably could have only 1 scene that will be just reloaded every time the player change level. But I’m not sure that will be the best practice in the long run. What advice or solution can you give me on this subject ?

I hope you understand, and sorry for my bad english.

Thanks in advance.

Kind regards,
Lionel

This is sort of a subjective question, and it really depends on what you want to do with it in the long run. Either way, it’s hard to make a decision like this as a developer without either a very solid idea of the project direction, or some sort of prototype. Of course, things also change if you are planning to work with multiple people versus on your own. I would say just start developing the parts of your game and see where it goes from there, and figure out the small decisions first.