I’m using articulation bodies for a ‘walker’ type setup and they’re controlled as PD motors in physx, with stiffness being Kp / the P gain (aka what the proportional difference is scaled by) and the damping being Kd / D gain (aka what the derivative, velocity, difference is scaled by)
I can’t find a good resource for finding what the values of these settings are. I set my human up with capsules and set the mass of each body based on the average human mass (of 980 some kg/m^3) but I can’t find an equivalent heuristic for to use for the PD motors.
I saw GitHub - Unity-Technologies/marathon-envs: A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit. has a similar setup to mine and there PD gains seemed pretty arbitrary.