What would you fellow game programmers suggest as far as a structure? Would it be terribly inefficient to try new things as i go along? or is there a specific guideline to follow?
I have done the tutorials from burgzerarcade.com in their hack’n’slash tutorials but i am curious if doing it my own way will hurt my game’s end results.
For example. There are about 5 different class files in the tutorials for creating a set of stats. I would only be using one class file and cutting out some of the “getters and setters” to simplify the code but i cant tell if this can hurt me in the long run.