Hello,
I have a question regarding the side channels.
Is there a way to configure them in such a way, that the speed at which the simulation is run is dependent on the resources of the system, and goes as fast as it can?
Depends on how your environment is built. Have you used FixedUpdate, wait or some other time-dependent function? Have you used frame dependant mechanics? Speeding up the time_scale might break something in your environment or break the physics if it’s too high. It’s better to test it out properly with that timescale before you start training only to realize you were training in a broken environment.
Honestly, No. I usually try to visually look at my environment running at a higher timescale and see if I can notice anything break. Like the agent going through walls our falling out of the map or things just falling apart. I don’t have a proper method of testing whether something will work or not.