How should I deal with script updating after published my game on IOS platform?

Hi guys, I have no idea how to update my script assemblies after published my game on IOS platform. I was once working on PC platform and used an external version-checker to download script assemblies of new vesion into unity’s Data folder before game starting . How could I achieve this on IOS platform?

Send full updated game binary to Apple. With iOS you aren’t allowed to generate executable code during runtime, or download and execute new code during runtime.

:slight_smile: thank you for replying, agent_007. Yes a full updated package would be fine, but I think It’s too bad to republish a whole game binary of at least 30MB size when there is only a few, maybe only one or two scripts needed to be updated. Is there any alternative way?

No! Is the new code an urgent fix? Maybe wait until you have to fix other code fixes/additional code etc and release it with more changes then just a few?

well, that’s a really baaaaaaaaaaaaaaaaaad news