So I want to have a character with interchangeable hats. Each character can have a different head, so modeling every single head/hat combo becomes oppressive for the artistic workflow. Seems like the best option is to have a separate hat mesh and anchor it to the character’s head.
I’ve tried a few things but they all cause odd behavior (one method I tried wound up with the hat covering up the character’s groin in a rather hilarious fashion). So any advice on getting this hat stuck on the character’s head? Does this require a rigging solution or is there something I can do in Unity itself to get the hat where it’s supposed to be?
I’m using Blender for modeling, if that makes a difference. Thanks!