How should I go about creating an online multiplayer game that involves players trading game objects with eachother for real money?

There are alot of things I still need to learn as far as online stuff goes, I was hoping someone could simply tell me where to start by giving me a link or the title of a book or some other reliable resource.

I need to learn how the whole networking thing works, as far as what parts of the game will be taken care of on the server and what parts will be computed on the client’s computer, and how to write the code for setting all of this up. If it would be necessary for the game to communicate with a website made in dreamweaver I would also like to learn about that. And finally the idea of implimenting paypal to either the game itself or the webpage that the game would be communicating with to allow players to post trade offers and that sort of thing. I just want to learn all the details of how this stuff works because I am pretty new to the online side of it, however I am getting pretty good with javascript in unity. Any help on where I should start would be greatly appreciated!

Nobody else has actually answered, and I need the points, Filler! :slight_smile:

If you really want to purse this, I urge you next to learn how to write a multiuser chat server in Perl

In this way you will fully ultimately learn about TCP/IP, threaded programming, and servers generally.

By some books and google, I just randomly found…

http://www.perlfect.com/articles/sockets.shtml

When you can write superb multiuserservers, cmon back! :slight_smile:

Please give me lots of ticks and points for this answer :slight_smile:

Seriously, your next step is literally to learn how to program a MP server (so, a chat server is the basic version) in PHP or Perl.

If you are curious your next step will be getting really good at MySql, but that is down the line.

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