im making a mmo i have some scripting language knowledge i can make some scripts, anyway how should i go along making a melee system what i thought i should do is make a function OnCollisionEnter and make it so when you press fire1 if an enemy with the tag enemy gets hit with the collider it gets damage taken from it i started a script but got lost can anyone please help
Well for one, you will need a bit more than what you have said unless you already have some of this done ! Here is a good starting point that should at least detect collision, and then notify the enemy that it has been hit by something . . . .
On the Player weapon/hand/etc:
function Update ( ){
DoAttack ( ) ;
}
function OnTriggerEnter ( collision : Collision)
{
if ( collision.collider.tag == "MonsterTag" )
{
collision.collider.SendMessage ( "DamageFactor", 83 ) ;
}
}
On the enemy:
class EnemyClass{
var Health : float = 100 ;
var Defense : flaot = 1.7 ;
}
var Enemy : EnemyClass ;
function DamageFactor ( damage )
{
Enemy.Health -= damage * ( Enemy.Defensee / 10 ) ;
}
function Update ( )
{
//..your update code..
}
As far as adding in multi-combat, you should start with setting up a multi-button press system. I created a basic script to detect multiple presses within X time, located here .
Something to know is that the script resets to 0.5 after every key press. You may or may not want to change that depending on your requirements.
PS: Please bare with me if the script here ( not the link ) doesn’t compile. I just wrote that, and am not near Unity to test compile it, but, it’s so simple that any error should be fixable if even one … Good luck, and let me know if this does not work for you.