Im making a puzzle game. I want each puzzle to be it’s own room, like in portal. Should I have them all together in one scene or should I have loading between each one? If so, how would I trigger the loading in a natural way (portal had elevators between levels, but my game is set in a temple so I don’t have a natural transition between levels).
Ya, really anything that doesn’t get in the player’s way, is fast and is coherent with the design so that it doesn’t break immersion. The player absolutely doesn’t care if the scenes change or not. I’d bet 99.9% of the players aren’t even familiar with the concept of scenes.