I would like to make my own suspension system. Basically, it would be a wheel collider without the friction curves. So a simplified wheel collider. Probably faster and I don’t really want to mess with the friction curves, my game doesn’t need it, I would program the car’s handling on my own. Friction things just make it harder and really not needed for my arcade style physics I planned.
There are things that I already can’t figure out. I guess I need to raycast downward to suspension distance + wheel radius. But how can I position the parent rigidbody based on the raycast hit point? So I need a way to stop the rigidbody falling at the hit point. How it’s working with the original Wheel Collider component?
If I could do this, I should start to figure out the spring system. I have no idea about that too yet, but maybe I can figure it out.