My project has a campaign mode and a battle mode.
I’m talking about the campaign mode, the campaign mode is my scene that features 3D terrain of the whole world.
In this scene the player manages his country, declares war, moves armies, makes alliances…
I have seen cameras from games such as Europa Universalis, Imperial Glory and Total War and their camera looks “cartographic”/board wargame/risk, except its not 2D.
My goal is to imitate the camera view of world/campaign mode from Total War.
My intuition says that the camera should be orthographic.
But I am not sure did the makers of Total War and games similar to Total War use orthographic or perspective?
Would perspective view be better or orthographic view?
And what rotation should the camera be?
The camera can not be set 90 degrees of course, because my project is not 2D and the aim is to get the camera view like when you play Total War or any other game that strongly resembles Total War.
I mentioned Total War so people would be familiar with the type of the project.
It does not necessarily need to be exact camera like in Total War, it could be something similar to it.
The summary question is, should I use perspective or orthographic and what camera rotation should I use to imitate Total war-like camera.
I have currently set my camera’s projection to orthographic and camera’s rotation to X= 60 Y = -180 Z= 0. Are my current camera settings a good choice or not? If not, how can I make it better?
