The game I am making has levels that are completely static, aside from some moveable props. It features a day night cycle as well, which somewhat complicates things. I am going for a semi-realistic art style so I would like to have global illumination and accurate reflections as well. I’m leaning toward using the universal render pipeline for the performance and flexibility compared to the high definition pipeline. The problem I’m facing at the moment is figuring out how to set up dynamic GI while still having it affect non-static objects. I don’t know whether there is a way to do this in URP (I’d like to avoid using third party packages) or whether I should switch to the HDRP. Any advice is greatly appreciated.
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