I’m looking for ideas to generate a water plane with waves that allows objects to float and react to the waves. I had one in mind which is manipulating the mesh vertices using scripts but the CPU’s not really effective when it needs to move a lot of vertices. I’m thinking about using Shader to manipulate the vertices, but dead-end here. Any advice?
Why is moving the vertices with a shader a dead end? That’s actually a perfect example for the application of vertex shaders.
a tutorial to get you started was released by unity a month ago: [https://youtu.be/gRq-IdShxpU
F](https://youtu.be/gRq-IdShxpU)or buoyancy (also, lots of good tutorials), just use the same equations for the water displacement as you used in the shader and you have the same data in CPU-land.
You can use Crest if you can’t do it yourself, they have all the thing you need, use it myself - very good.