How slow!?

Ok, so it was all fine then I upgraded to Unity iOS.
Right!, here’s where it gets weird.

If I load the star trooper demo in the editor I am running at around 1ms per frame.

If I create a new project with nothing in I run at 10ms per frame!!!

Loading my old project see’s me stuck at around 10ms per frame, even though it was fine before the update!!

Anyone else have these issues!!!

Cheers

Still trying to create an empty project that runs at < 1ms / frame!

Why are you trying to make something that runs under 1ms per frame? it indicates you have no idea what things should be. 1ms per frame is fine. It’s not how the engine performs at 999 fps, its how the engine performs when under load with loads of skinned meshes, shaders, textures and so on. And there, unity shines.

Sorry, you don’t understand. Before I upgraded my app ran at 60fps on iPhone, after upgrade it runs at around 20fps.
An empty scene from my (what was working project) was hitting 10ms. The star trooper scene with everything in is running at 1ms (both in the editor). I understand perfectly what things should be; a scene with nothing in should not run 10 x slower than a scene with something in. The upgrade screwed up some project setting I presume - I’m currently trying to re-create a new empty project then will reimport everything and see what happens.

What version os? is it exported as portrait? bear with me and try exporting as portrait - just to see if its the new rotation code.

Os?, on which platform :slight_smile:
Nothing to do with rotation. This slow down is in the editor before I even download to the iPhone.
Still trying to get my stuff in and re-set everything in the inspector again :frowning: (will hard code it next time!!!)