Hi~
My game is a open world. So here a lot of gameObjects and models will load at runtime.
I load them use coroutine. But still laggy(low FPS).
Is here any method could improve ths load processing?
Hi~
My game is a open world. So here a lot of gameObjects and models will load at runtime.
I load them use coroutine. But still laggy(low FPS).
Is here any method could improve ths load processing?
Are you sure the lag is because of the loading? Usually the bottleneck is more because there are too many objects on screen.
Did you check the profiler?
Is it laggy after the objects have initially loaded in or is it just during the initial load? If it’s just during the initial load you could implement a loading screen to wait on things to load.
Here are some options that can help cut down load time and processing:
other alternatives:
Thank you!