Hi guys im able to spawn the enemy like i define but it just keep on spawning non-stop how do i define it properly?
if (Time.time <= 1.0f) {
// spawn
GameObject g = (GameObject)Instantiate(teddy, transform.position, Quaternion.identity);
// get access to the navmesh agent component
NavMeshAgent n = g.GetComponent<NavMeshAgent>();
n.destination = destination.position;
}
if (timeLeft <= 5.0f && Time.time <=1.0f) {
// spawn
GameObject g = (GameObject)Instantiate(teddy2, transform.position, Quaternion.identity);
// get access to the navmesh agent component
NavMeshAgent n = g.GetComponent<NavMeshAgent>();
n.destination = destination.position;