how texturing works!?

Hello guys,

I really have a problem in understanding the texturing. In the picture you can see how simple is my scene. The big cube and the plane are GameObject create in unity while the Room object is something I modelled out of unity and then imported.
I want to texture the Room, but the only effect I get is that the walls a just coloured with the brown colour. The same texture on the cube is clearly way better. so …what could be the problem?

I used blender to export my model in .obj file and then imported in unity.

Kind Regards.
Giancarlo

495392–17453–$texturring.bmp (806 KB)

Did you make UVs for the imported blender mesh?

I thought the geometry was enough.

You have to UV map the model so texture could appear on it properly, otherwise it might be just appear as color or messed up texture when you apply a textre to the model.

I don’t know what Blender is like for unwrapping UVs, but have fun! :slight_smile:

(I’ve been unwrapping some stone walls for the last 2hrs…)

Well yes I did exported both the geometry end the UV mapping made by blender and you were right… I needed it. I just thought that Unity3D could have generated the UV mapping automatically.

Thanks for the help