How the heck to Kill the Lobby System.

OK here is our issue as basic and to the point as i can get.

OK now i understand the issue but not how to solve it, right now its (the game we want to create) using a lobby system… where the host of the game becomes the vertex of the game… we need to change it to where the game is and always hosted by the sever… w/o a lobby system.

Basically what is occurring is that when the new game button is pressed (by you, me etc to get in the game environments) it creates an instance of the game on the server “hosted by the one who started the game”.

We need to change it So no one hosts the game, Just the server.

The world can be on our individual computers, thats a preference for performance… but the game needs to be dedicated and hosted as “game on server”: not “the one who started it.”

We got the images… we know what needs to be done… We are just trying to figure out how to alter the code to get it done.

We need this code instruction step by step and clearly defined.

You can run Unity standalone players with the commandline argument “-batchmode”. This is a headless mode without any render output or inputs.