How this is possible with Unity?

Hi, I’m new with Unity and game development in general. Could some one help me get my head around with my main problem in Unity? The basic game concept is - a map where entities collide/destroy each other.

  1. How and is it possible to feed every load time WebGL game with different data (entity count, positions etc) from for example a remote JSON API? It’s more like a simulation.

Keywords that would help me search about this and links to tutorials are appreciated.
Thank you very much!

The WWW class provides this functionality.

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