Hi AaronC, 3th ps are interesting. A tread on that subject is welcome. I am interested to work on a 3th camera. Without having much experience with Unity I would saw those line about it.
I searched a lot for an answer to this question myself, but haven’t found a straight answer.
This is what I do in my third person shooter, the only exception being when you aim at the sky where I position the “hitpoint” an arbitrary distance from the camera because there is no real hitpoint.
It also freaks out if you walk close to an obstacle or wall because suddenly your guy can aim behind himself or straight up/down
I’ve studied games like gears of war and ghost recon advanced warfighter etc., but I’m not sure how they implement their aiming because its perfect no matter what you aim at.