to access the collided gameobject for a collider is easy which can be collider.gameobject but how to access the gameobject that collides (the owner of collider)?
Just gameObject for the gameObject the script is attached to.
to access the collided gameobject for a collider is easy which can be collider.gameobject but how to access the gameobject that collides (the owner of collider)?
Just gameObject for the gameObject the script is attached to.