Sorry if this has been answered before, or if its just a dumb question in general.
I can’t find anything related to it…
Here is my issue. Say I have a camera with the default Tilt Shift script, and when I aim my sights down, it increases the blur amount. They are both on the exact same GameObject. I know you can do some GetComponent tricks to get it, but how do I actually alter these values?
I assume I will have to create a second one with high blur, and just activate and deactivate it when aiming my sights. It would be nice if I could set-up some type of gradual change however.
So in general, I want to directly change a scripts value, from another script, on the exact same GameObject. I’m brand new, so sorry again if it’s simplistic and easy to do…