This is my script
WebSocketNetwork:
public override void GametableHistory(bool success, Int32 gametable_no, Int32 year, Int32 month, Int32 day, Int32 shoe_no, bc_gametable_history_list list)
{
Debug.Log("GametableHistory gametable_history_list.Count = " + list.Count);
string s = "";
for (int i = 0; i < list.Count; i++)
{
s += list*.r;*
s += “,”;
}
Debug.Log("Gametable " + gametable_no + " History = " + s);
//PK 4/23/2018
PlayInfo.Instance.gametablehistory = s;
}
WebsocketSession:
abstract public void GametableHistory (bool success, Int32 gametable_no, Int32 year, Int32 month, Int32 day, Int32 shoe_no, gametable_history_list list);
PlayInfo.cs:
public string gametablehistory;
and i have a blank script which is TestScript.cs . What i want here is that on my TestScript.cs
i will call the override function and get the gametable_history_list
but i don’t know how should i get it from there. Could someone please guide me.