Unity2019.1 is support BoneWeight up to 32 bone.
How can I access over 5 bone index from a script?
Thank you.
Unity2019.1 is support BoneWeight up to 32 bone.
How can I access over 5 bone index from a script?
Thank you.
You will never need more than 32 bones influencing any single vertex in a skin.
You probably confused over some terminology or functionality. Please try to explain your problem further
Thank you for your reply.
My model has 5 to 6 affected bones per vertex.
I think it is necessary for complex and beautiful skinning.
Thank you.
Looks like you use the BoneWeight1 class
(Different to the old BoneWeight class which has the bone count limit)[](Unity - Scripting API: BoneWeight.boneIndex0)
Then set the weights using
[I’m not using 2019 yet, I cannot test this]
Thank you for teaching me.
The problem has been solved!
Set “Custom” in “Skin Weights” option in model import settings.
Set “Unlimited” in “Skin Weights” option in Quality settings.
Use BoneWeight1 class, GetAllBoneWeights, GetBonesPerVertex and SetBoneWeights.
Thank you.
I got a problem, they might be a bone heat, problem with my
roblox character I’ve just imported, I’m unable to get it’s textures and set it
as a avatar. What do I do? ![]()
I’m technically, good at this Unity skills.