How to access Custom Inspector own gameObject

I would like to know how can I access the gameObject of my Custom Inspector.

Thanks a lot !

If you have written a custom inspector for the script MyScript, the target variable is of the type MyScript. As long as MyScript is a monobehaviour, you can grab it’s gameObject as normal, you just need the cast to MyScript first. I like to grab the script in OnEnable, and make it available as a field:

[CustomEditor(typeof(MyScript))]
public class MyScriptEditor : Editor {

    MyScript script;
    GameObject scriptObject;

    void OnEnable() {
        script = (MyScript) target;
        scriptObject = script.gameObject;
    }

    void OnInspectorGUI() {
        ...
    }
}