Hi,
Quick question. What do I use to access the decal ( RGBA) of the decal shader by script ?
this works for the main diffuse texture – renderer.material.mainTexture –
renderer.material. ( what ? ) for decal texture.
Thanks.
Hi,
Quick question. What do I use to access the decal ( RGBA) of the decal shader by script ?
this works for the main diffuse texture – renderer.material.mainTexture –
renderer.material. ( what ? ) for decal texture.
Thanks.
You need to look at the shader to see what the property is called. Then:
Perfect, that answered the question. For anyone else wondering the same, the shader source is here.
http://unity3d.com/support/resources/assets/built-in-shaders.html
Thanks Jessy.
There’s also a sticky at the top of the ShaderLab forum section.