Using normal Java in Unity
GameObject.Find(“Body”).collider.center = Vector3(0,0,0);
How do I do it in Java with #pragma strict?
Using normal Java in Unity
GameObject.Find(“Body”).collider.center = Vector3(0,0,0);
How do I do it in Java with #pragma strict?
This should work:
GameObject.Find("Body").collider.bounds.center = Vector3(0,0,0);
Tell me if you still have trouble. Good luck.