I need to get all “start” values of my GameObjects at runtime. The same when Unity loads a scene. This is needed for reseting the beginning state of a scene without reloading it completely. I hope theres a way to do this without saving all states by myself.
Thanks help and hinds…
So how would I go “back in time”, e.g. if the Player dies and has to re-spawn at the last checkpoint, with all the enemies and states reseted?
(Use of Prefab-Values wouldn’t work for this case)
Is there anything like a “snapshot”-function?
Or do I have to implement features like that completely on my own (e.g. create a copy of all the objects and their values at the time of the checkpoint activation)?